Battlesuit Pirate

Battlesuit Pirate Special Rules

The Battlesuit Pirate elite advance has the following rules:

Experience Cost

500 xp

Prerequisites

  • Agility: 40
  • Cybernetics: Vehicle MIU or equivalent
  • GM Guidance: Few in number are those non-T'au able to obtain a full-fledged battlesuit, while those who actually learn to pilot such a machine are rarer still. Merely acquiring a functional T'au battlesuit can be an arduous endeavor unto itself, to say nothing of adapting the pilot uplink to successfully interface with another species. Even if both efforts prove successful, a prospective pilot must still undergo extensive training before they can effectively utilize a battlesuit as a graceful war machine rather than a mere walker. Should they achieve such a momentous task, however, the character learns to control a tool of almost unparalleled mobility and firepower.

Instant Changes

  • Gains the Operate (Battlesuit) skill.
  • Gains the Fieldcraft Aptitude.

Unlocked Advances

A Battlesuit Pirate gains access to a special set of talents. These talents are available only to Battlesuit Pirates, and are purchased with experience in the same manner as regular talents are purchased.


Battlesuit Pirate Talents

Tier 1 Prerequisites Aptitude 1 Aptitude 2 Benefit
Basic Suit Training Ag 40, Operate (Battlesuit) +0 Agility Fieldcraft Reduce battlesuit size penalties.
Tier 2 Prerequisites Aptitude 1 Aptitude 2 Benefit
Intermediate Suit Training Ag 45, Basic Suit Training, Operate (Battlesuit) +10 Agility Fieldcraft Further reduce battlesuit size penalties.
Mobility Drill Basic Suit Training Agility Finesse Make Acrobatics and Athletics tests using Operate (Battlesuit).
Tier 3 Prerequisites Aptitude 1 Aptitude 2 Benefit
Advanced Suit Training Ag 50, Intermediate Suit Training, Operate (Battlesuit) +20 Agility Fieldcraft Further reduce battlesuit size penalties.
Close-Quarters Drill Intermediate Suit Training, Mobility Drill Agility Finesse Make Weapon Skill tests using Operate (Battlesuit).

Advanced Suit Training

Veteran pilots can demonstrate almost unnatural levels of expertise at controlling their battlesuits. A giant is never so terrifying as when it moves with impossible speed and grace for its size.
Tier: 3
Prerequisites: Agility 50, Intermediate Suit Training, Operate (Battlesuit) +20
Aptitudes: Agility, Fieldcraft
Effects: While operating a battlesuit, the character treats the vehicle's Size as one step smaller for determining their modifiers to be hit or Jink, to a minimum of Size (Average). Stacks with Basic Suit Training and Intermediate Suit Training.

Basic Suit Training

The first step in every prospective pilot's training is to learn how to fully utilize their equipment. Unlike the awkward, bulky Sentinels or Knights of the Imperium, T'au battlesuits are intended to respond with dexterity and agility rivaling, if not exceeding, that of their operators. Even a novice learns to lessen the impact of their enhanced size.
Tier: 1
Prerequisites: Agility 40, Operate (Battlesuit) +0
Aptitudes: Agility, Fieldcraft
Effects: While operating a battlesuit, the character treats the vehicle's Size as one step smaller for determining their modifiers to be hit or Jink, to a minimum of Size (Average).

Close-Quarters Drill

Though all battlesuits are designed to exhibit superior grace compared to their Imperial counterparts, extensive practice can see skilled pilots display an amazing degree of fine manipulation.
Tier: 3
Prerequisites: Intermediate Suit Training, Mobility Drill
Aptitudes: Agility, Finesse
Effects: While operating a battlesuit, the character can use Operate (Battlesuit) to make Weapon Skill and Parry tests with any melee weapons the vehicle has.

Mobility Drill

Though all battlesuits are designed to exhibit superior grace compared to their Imperial counterparts, extensive practice can see skilled pilots display an amazing degree of fine manipulation.
Tier: 2
Prerequisites: Basic Suit Training
Aptitudes: Agility, Finesse
Effects: While operating a battlesuit, the character can use Operate (Battlesuit) to make Acrobatics and Athletics1 tests as though the vehicle were a regular character. Additionally, the character treats Jink Reactions as Dodge Reactions for the purpose of talents and abilities that interact with Dodge.

Intermediate Suit Training

Where the novice can manage an acceptable level of agility with their machines, experienced pilots can manipulate towering battlesuits as though simply wearing a common suit of armour.
Tier: 2
Prerequisites: Agility 45, Basic Suit Training, Operate (Battlesuit) +10
Aptitudes: Agility, Fieldcraft
Effects: While operating a battlesuit, the character treats the vehicle's Size as one step smaller for determining their modifiers to be hit or Jink, to a minimum of Size (Average). Stacks with Basic Suit Training.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License