Aptitudes
Characteristic Advances | |||||
---|---|---|---|---|---|
Matching Aptitudes | Simple (+5) | Intermediate (+10) | Trained (+15) | Proficient (+20) | Expert (+25) |
Two | 100 xp | 250 xp | 500 xp | 750 xp | 1250 xp |
One | 250 xp | 500 xp | 750 xp | 1000 xp | 1500 xp |
Zero | 500 xp | 750 xp | 1000 xp | 1500 xp | 2500 xp |
Skill Advances | ||||
---|---|---|---|---|
Matching Aptitudes | Known (+0) | Trained (+10) | Experienced (+20) | Veteran (+30) |
Two | 100 xp | 200 xp | 300 xp | 400 xp |
One | 200 xp | 400 xp | 600 xp | 800 xp |
Zero | 300 xp | 600 xp | 900 xp | 1200 xp |
Characteristic Aptitudes | ||
---|---|---|
Characteristic | Aptitude 1 | Aptitude 2 |
Weapon Skill | Weapon Skill | Offence |
Ballistic Skill | Ballistic Skill | Finesse |
Strength | Strength | Offence |
Toughness | Toughness | Defence |
Agility | Agility | Finesse |
Intelligence | Intelligence | Knowledge |
Perception | Perception | Fieldcraft |
Willpower | Willpower | Leadership/Psyker |
Fellowship | Fellowship | Social |
Creation Process
Stage 1: Select a Species
Choose a type of character to make. The GM may decide to restrict certain character types depending on the type of game.
Each character type has two or three sections containing various character options. Make a single choice from each section.
Duplicate Aptitudes: If you acquire a duplicate Aptitude during this process, you may replace it with a new primary Aptitude.
Duplicate Skills: If you acquire a duplicate skill during this process, gain Rank 2 in that skill. There should be no three-time duplicates.
Duplicate Talents: If you acquire a duplicate talent during this process, please inform me. There should be no forced duplicate talents.
Stage 2: Generate Characteristics
Locate the initial characteristic array to use. It should be visible at the top of the creation section for your selected character type.
The GM may decide to run a high-powered game, starting with accomplished characters. In this case, increase each characteristic by 5.
Characters also start with characteristic modifiers. The way to apply these depends on the way you intend to generate characteristics:
- Rolling: Characteristics with a plus (+) roll 3d10 drop low, while those with a minus (–) roll 3d10 drop high.
- Allocate: Characteristics with a plus (+) are increased by 5, while those with a minus (–) are reduced by 5.
Consult with the GM to determine how you should generate your characteristics. The following are some example methods:
- Random Rolls: Roll 2d10 for each characteristic, in order. You have the option to re-roll one dice total if desired.
- Assigned Rolls: Roll 2d10 once for each characteristic, then re-roll the lowest. Assign the dice totals as desired.
- Allocate Points: Distribute 100 points among characteristics as desired, no more than 20 points per characteristic.
Stage 3: Spend Experience Points
Characters typically begin with 1,000 experience points to spend among talents, skills, and Elite Advances. The GM may provide more.
Certain Elite Advances can only be purchased during character creation. Consult with the GM whether they are available for use.