Infantry

Infantry Equipment

Infantry units can be customized to a far greater degree than other unit types, with a regiment's employer able to ordain their uniform, weapons of choice, and the various sundry items available to them. While this is, of course, only a general guideline at best — even the most disciplined of soldiers is prone to collecting mementos, contraband, or modifications to his equipment — there are a few standards items typically supplied to all but the most despicable of penal legions. The items provided as part of a typical Imperial soldier's kit, regardless of their combat role, are as follows:

  • One uniform
  • One utility knife
  • One rucksack
  • One compact set of basic tools
  • One mess kit and canteen
  • One blanket and sleep bag or bedroll
  • One rechargeable lamp pack (48hr)
  • One personal grooming kit
  • One set of cognomen tags
  • Two weeks' rations

The above list can of course be modified by a unit's employers as they see fit, but is provided as an example of the basic comforts expected by most conscripts. Many armed forces also include a universal backup weapon, often a laspistol or autopistol, but there are doubtlessly just as many which do not. Note that the example kit does not include primary armaments, armour, or tactical equipment, all of which are typically selected based on a unit's role. A flak vest is likely the closest thing to a protective standard the Imperium has for new recruits, perhaps with a matching helmet if their commander is feeling particularly generous. Soldiers assigned to a scout team may be fortunate enough to receive magnoculars and even chameleoline. On the other hand, those picked for line duty are often thrown into battle with little else added to their kit beyond a basic firearm and a few spare clips of ammunition.

Infantry Scale

Unit Size Scale Scale (Special) Upkeep Multiplier
Team 3-5 0 ×0
Squad 6-10 1 ×0.0
Platoon 30-50 3-5 ×0.1
Company 100-250 10-25 ×0.5
Battalion 400-1,000 40-100 ×2
Brigade 2,000-4,000 200-400 ×5
Division 10,000-20,000 1,000-2,000 ×10
Corps 50,000-100,000 5,000-10,000 ×20
Army 100,000-300,000 10,000-30,000 ×30

Structured Time:
1u = 18.75m, @ 2.5 minutes => March = 5.4km/hr (8.1 km/hr on road)
INFANTRY
Platoon-Scale: Unit = Squad, 1u = 9.375m @ 1.25 minutes => ~10 per ~88 sq. m
Company-Scale: Unit = Platoon, 1u = 18.75m @ 2.5 minutes => ~50 per ~ 350 sq. m
Battalion-Scale: Unit = Company, 1u = 37.5m @ 5 minutes => ~250 per ~1400 sq. m
Brigade-Scale: Unit = Battalion, 1u = 75m @ 10 minutes => ~1,000 per ~5,600 sq. m

Light Infantry

10-Man Squad

Upkeep

1

Base Speed

4

Equipment

6 Gear

Special

Skirmishers: A Light Infantry unit starts with Infiltrator (1), before training and equipment.

Line Infantry

10-Man Squad

Upkeep

2

Base Speed

4

Equipment

6 Gear

Special

Heavy Gunner: One out of two Line Infantry units carries a heavy weapon.

Heavy Infantry

10-Man Squad

Upkeep

3

Base Speed

4

Equipment

1 Heavy, 6 Gear

Special

Rigorous Training: A Heavy Infantry unit has a base morale rating of 1.

Fire Support

6-Man Squad

Upkeep

3

Base Speed

3

Equipment

2 Heavy, 4 Gear

Special

Weapon Specialists: A Fire Support unit increases their Firefight rating by 1.

BP: Barrage Points
(cc): Close Contact
CC: Close Combat
CH: Character
D: Disrupt
Env(X): Environmental Save (X)
EA(+X): Extra Attacks (+X)
FF: Firefight
FS: First Strike

Gas: Gaseous
HW: Haywire
IC: Ignore Cover
IF: Indirect Fire
MW: Macro-Weapon
Psn(X): Poisoned (X)
Slw: Slow Firing
SS: Single Shot
TK(X): Titan Killer (X)

Name Upkeep Armour Notes
Protective Gear
Armour, Flak (Vest) 0 0
Armour, Flak (Suit) 0 1
Armour, Carapace +1 2
Armour, Powered +3 3
Name Upkeep Requires Notes
Personal Gear, 0 Slot
Chameleoline +1 Infiltrator(+2)
Filtrator Plugs 0 Environment(1)
Magnoculars 0 +4 Vision
Photosight 0 Scout(+1)
Preysense +1 Scout(+2)
Synskin +1 Infiltrator(+2)
Vid-Relay 0 Live video feed.
Personal Gear, 1 Slot
Special Ammo 1 +1 Ammo Type
Rebreather 1 Environment(6)
Respirator 0 Environment(3)
Personal Gear, 2 Slot
Clip Harness 0 Climbing gear.
Grav Chute +1 Required for airdrop.
Jump Pack +2 Jump Pack, +4 Speed
Squad Gear, 1 Slot
Auspex, Basic +1 Scout(+1)
Auspex, Best +1 Scout(+2)
Combi-Tool +1 Mech(+1)
Hand Targeter 0 Targeter
Medikit, Basic 0 Medic(+1)
Medikit, Adv +1 Medic(+2)
Squad Gear, 2 Slot
Melta Bomb +1 Sapper 1 Melta Bomb
Demo Kit +1 Sapper 2 Demo Charges
Name Effects Notes
Weapon Mods
Red-Dot Sight +1 BS
Motion Predictor +1 BS
Silencer Gain Silenced
Suspensor No Double Penalty
Tox Dispenser Psn(3)
Name Firepower Notes
Autocannon Ammo
High-Explosive AP2/AT1/AA1
Kraken AP2/AT1/AA1, Pen
SP Ammo
Fyceline AP1/AA1 Heavy
Kraken AP2, Pen All
Man-Stopper AP1, Pen No Heavy/Scatter
Tracer AP2 Heavy
Bolt Ammo
Dragonfire AP3 All
Kraken AP3, Pen All
Tempest AP2, D, HW All
Grenades
Choke AP2/AT1, Gas, D
Krak AP1/AT2, Pen
Flame AP2/AT1, IC
Toxic AP2/AT1, Gas, Psn(3)
Missiles
Flakk AT1/AA2
Krak AP1/AT2, Pen
Shells
Choke BP1, D
Flame BP1, IC
Name Upkeep CC FF Range Firepower Notes
Weapon Classes
Basic Small Arms 2 Gear Slots
Heavy 8
Pistol 1 -1 Small Arms 1 Gear Slot
Sniper 8 +1 AP 2 Gear Slots
Weapon Qualities
Scatter 2 -1 2 Small Arms
Storm +1 +1 All
Twin +1 All
Weapon Types
Laser 0 2 4 AP1
Hotshot 0 3 4 AP2 Fixed Range
SP 1 2 4 AP1
Bolter 1 2 4 AP2
Melta 2 2 2 MW2, MW Fixed Range
Plasma 2 2 4 AP2/AT2 Never Small Arms
Flame 1 2 2 2 AP3, IC Fixed Range
Special Weapons
Autocannon 1 12 AP2/AT1
Grenade Launcher 1 2 4 AP2/AT1 Grenades
Lascannon 0 12 AT2
Missile Launcher 1 2 12 AP2/AT1 Missiles
Mortar 1 8 BP1, IF Shells
Mortar (Mole) 2 8 AP2, D, IC
Melee Weapons
Low-Tech 0 1 (cc) Assault Weapons
Mono 0 2 (cc) Assault Weapons
Chain 1 3 (cc) Assault Weapons
Power 3 3 (cc) Assault Weapons, MW
Other Weapons
Demo Charge 2 (cc) Assault Weapons, MW, SS
Melta Bomb 2 (cc) Assault Weapons, EA(+1), MW, SS
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