Roles

Ace Special Rules

An Ace character gains the following benefits:

Role Aptitudes

Agility, Fieldcraft, Finesse or Tech, Perception, Willpower

Role Talent

Hard Target or Hotshot Pilot

Bonus

The Right Stuff: An Ace rolls twice on all Operate and Survival (Ride) tests, taking the better result.

Assassin Special Rules

An Assassin character gains the following benefits:

Role Aptitudes

Agility, Ballistic Skill or Weapon Skill, Fieldcraft, Finesse, Perception

Role Talent

Jaded or Leap Up

Bonus

Sure Kill: An Assassin gains +DoS damage and penetration on the first hit against an Unaware target.

Chirurgeon Special Rules

A Chirurgeon character gains the following benefits:

Role Aptitudes

Fieldcraft, Intelligence, Knowledge, Toughness, Willpower

Role Talent

Resistance (Take One) or Takedown

Bonus

Deft Practitioner: A Chirurgeon rolls twice for Medicae tests, taking the better result.

Crusader Special Rules

A Crusader character gains the following benefits:

Role Aptitudes

Defence, Offence, Strength, Toughness, Willpower

Role Talent

Bodyguard or Deny the Witch

Bonus

Smite the Unholy: A Crusader's gains +5X Willpower, +X melee damage, and +X melee penetration against targets with the Fear (X) trait.

Desperado Special Rules

A Desperado character gains the following benefits:

Role Aptitudes

Agility, Ballistic Skill, Defence, Fellowship, Finesse

Role Talent

Catfall or Quickdraw

Bonus

Run 'n Gun: A Desperado can take a Standard Attack or Semi Auto Burst action with a Pistol weapon during a Full Move, or a Run with the Hip Shooting talent.

Fanatic Special Rules

A Fanatic character gains the following benefits:

Role Aptitudes

Leadership, Offence, Toughness, Weapon Skill, Willpower

Role Talent

Deny the Witch or Jaded

Bonus

One-Track Mind: A Fanatic can give themselves the Hatred talent against their current enemy for one encounter per session.

Luminary Special Rules

A Luminary character gains the following benefits:

Role Aptitudes

Fellowship, Offence, Social, Toughness, Willpower

Role Talent

Air of Authority or Double Team

Bonus

Sway the Masses: A Luminary rolls twice for Charm, Command, and Intimidate tests, taking the better result.

Mystic Special Rules

A Mystic character gains the following benefits:

Role Aptitudes

Defence, Intelligence, Knowledge, Perception, Willpower

Role Talent

Resistance (Psychic) or Warp Sense

Bonus

Stare into the Warp: A Mystic character starts the game with the Psyker elite advance.

Penitent Special Rules

A Penitent character gains the following benefits:

Role Aptitudes

Agility, Fieldcraft, Offence, Toughness, Willpower

Role Talent

Die Hard or Flagellant

Bonus

Cleansing Pain: A Penitent who takes damage gains a +5 bonus for each Wound lost on their next action.

Sage Special Rules

A Sage character gains the following benefits:

Role Aptitudes

Intelligence, Knowledge, Perception, Tech, Willpower

Role Talent

Ambidextrous or Clues from the Crowds

Bonus

Half-Remembered Scraps: A Sage rolls twice for all Logic and Lore tests, taking the better result.

Seeker Special Rules

A Seeker character gains the following benefits:

Role Aptitudes

Fellowship, Intelligence, Perception, Social, Tech

Role Talent

Keen Intuition or Disarm

Bonus

Nothing Out of Sight: A Seeker rolls twice for Awareness, Scrutiny, and Inquiry tests, taking the better result.

Warrior Special Rules

A Warrior character gains the following benefits:

Role Aptitudes

Ballistic Skill, Defence, Offence, Strength, Weapon Skill

Role Talent

Iron Jaw or Rapid Reload

Bonus

Master of Battle: A Warrior can add twice their related characteristic bonus to one test per round, after rolling.

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